Generate ability scores using four different methods: 4d6 drop lowest, standard array, point buy, and 3d6 straight. See individual dice results and calculated modifiers.
Roll four six-sided dice, discard the lowest die, and sum the remaining three. Repeat six times for a full set of ability scores. This method produces a bell curve centered around 12-13, making heroic scores more likely than 3d6 straight.
You start with 27 points to spend on ability scores. Each score starts at 8 and can be raised to a maximum of 15. The cost increases as the score gets higher: 8-13 cost 1 point each step, 14 costs 2 points, and 15 costs 2 more points (9 total from 8 to 15).
The standard array is a pre-set group of ability scores (15, 14, 13, 12, 10, 8) that you assign to your six abilities. It provides balanced, reliable scores without the randomness of dice rolling.
3d6 straight is the original method from early D&D editions. It is more random and can produce very low scores, creating challenging characters. Many old-school players prefer this method for its unpredictability and the interesting characters it creates.