Water Elemental — D&D 5e Stat Block
Complete stat block for Water Elemental, a CR 5 large elemental from D&D 5th Edition.
Water Elemental
Large Elemental, Neutral
Armor Class 14 (natural armor)
Hit Points 114 (12d10+48)
Speed 30 ft., swim 90 ft.
Damage Resistances acid; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses Darkvision 60 ft., passive Perception 10
Languages Aquan
Challenge 5 (1,800 XP)
Water Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.
Actions
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Whelm (Recharge 4-6). Each creature in the elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8 + 4) bludgeoning damage, is grappled, and can't breathe unless it can breathe water.