Knight — D&D 5e Stat Block
Complete stat block for Knight, a CR 3 medium humanoid from D&D 5th Edition.
Knight
Medium Humanoid, Any alignment
Armor Class 18 (plate)
Hit Points 52 (8d8+16)
Speed 30 ft.
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 3 (700 XP)
Brave. The knight has advantage on saving throws against being frightened.
Actions
Multiattack. The knight makes two melee attacks.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command whenever a nonhostile creature that it can see within 30 feet makes an attack roll or a saving throw. The creature can add a d4 to its roll.
Reactions
Parry. The knight adds 2 to its AC against one melee attack that would hit it.