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Knight — D&D 5e Stat Block

Complete stat block for Knight, a CR 3 medium humanoid from D&D 5th Edition.

Knight

Medium Humanoid, Any alignment

Armor Class 18 (plate)

Hit Points 52 (8d8+16)

Speed 30 ft.

STR
16 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
15 (+2)

Senses passive Perception 10

Languages any one language (usually Common)

Challenge 3 (700 XP)

Brave. The knight has advantage on saving throws against being frightened.

Actions

Multiattack. The knight makes two melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command whenever a nonhostile creature that it can see within 30 feet makes an attack roll or a saving throw. The creature can add a d4 to its roll.

Reactions

Parry. The knight adds 2 to its AC against one melee attack that would hit it.

About Knight

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