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Djinni — D&D 5e Stat Block

Complete stat block for Djinni, a CR 11 large elemental from D&D 5th Edition.

Djinni

Large Elemental, Chaotic Good

Armor Class 17 (natural armor)

Hit Points 161 (14d10+84)

Speed 30 ft., fly 90 ft.

STR
21 (+5)
DEX
15 (+2)
CON
22 (+6)
INT
15 (+2)
WIS
16 (+3)
CHA
20 (+5)

Damage Immunities lightning, thunder

Senses Darkvision 120 ft., passive Perception 13

Languages Auran

Challenge 11 (7,200 XP)

Elemental Demise. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.

Actions

Multiattack. The djinni makes three scimitar attacks.

Scimitar. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni's choice).

Create Whirlwind. A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet. Each creature in that area must make a DC 18 Strength saving throw.

About Djinni

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