Djinni — D&D 5e Stat Block
Complete stat block for Djinni, a CR 11 large elemental from D&D 5th Edition.
Djinni
Large Elemental, Chaotic Good
Armor Class 17 (natural armor)
Hit Points 161 (14d10+84)
Speed 30 ft., fly 90 ft.
Damage Immunities lightning, thunder
Senses Darkvision 120 ft., passive Perception 13
Languages Auran
Challenge 11 (7,200 XP)
Elemental Demise. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.
Actions
Multiattack. The djinni makes three scimitar attacks.
Scimitar. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni's choice).
Create Whirlwind. A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet. Each creature in that area must make a DC 18 Strength saving throw.