Death Knight — D&D 5e Stat Block
Complete stat block for Death Knight, a CR 17 medium undead from D&D 5th Edition.
Death Knight
Medium Undead, Chaotic Evil
Armor Class 20 (plate, shield)
Hit Points 180 (19d8+95)
Speed 30 ft.
Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, poisoned
Senses Darkvision 120 ft., passive Perception 13
Languages Abyssal, Common
Challenge 17 (18,000 XP)
Magic Resistance. The death knight has advantage on saving throws against spells and other magical effects.
Marshal Undead. Unless the death knight is incapacitated, it and undead creatures of its choice within 60 feet of it have advantage on saving throws against features that turn undead.
Actions
Multiattack. The death knight makes three longsword attacks.
Longsword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage plus 18 (4d8) necrotic damage.
Hellfire Orb (1/Day). The death knight hurls a magical ball of fire that explodes at a point it can see within 120 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 18 Dexterity saving throw. A target takes 35 (10d6) fire damage and 35 (10d6) necrotic damage on a failed save, or half as much on a successful one.
Reactions
Parry. The death knight adds 6 to its AC against one melee attack that would hit it.