DnDCrunch

Spirit Guardians

Spirit Guardians is a 3rd-level conjuration available to Cleric.

Spirit Guardians

3rd-level conjuration

Casting Time: 1 action

Range: Self (15-foot radius)

Components: V, S, M (a holy symbol)

Duration: Concentration, Concentration, up to 10 minutes

Level 3ConjurationConcentration
Classes: Cleric

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. When a creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant (good/neutral) or necrotic (evil) damage, or half on a success. Affected creatures' speed is halved in the area.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

About Spirit Guardians

Related Tools